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Ken
Ken
3D Modeling Artist @ ReelFX Animation
Montreal, Canada

Summary

Hey guys, I'm Ken! I previously worked as a senior 3D CAD designer for an CAD automotive outsourcing company that allowed me to contribute to companies such as Ford, GM, Chrysler and Toyota, collaborating with their many wonderful engineers and designers. But video games and art have always been a passion of mine since I was young, so I decided to take a step towards a new career path in the game dev!

I specialize in 3D stylized characters and props and I am adept with hard surface modelling as well. I am currently available for freelance, part-time or full-time work opportunities. And I can provide a copy of my resume upon request, thanks for visiting my page!

Skills

3D ModelingDigital SculptingHard Surface ModelingTexturingPBR TexturingStylized

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
xNormal
xNormal

Reel

Experience

  • Modeling Artist at Reel FX
    Montreal, CA
    May 2026 - Present

  • Freelance 3D Character Artist at 223 World
    Montreal, CA
    November 2025 - May 2026

    - Sculpted high-poly character models (base mesh → sculpt → detailing) for limited-edition NFC-embedded collectible figurines, managing full production pipeline

    - Prepared models for 3D printing prototypes, applying manufacturing tolerances and wall thickness requirements for physical production

    - Applied retopology, UV unwrapping and PBR texturing workflows optimized for both digital rendering and physical reproduction

    - Rendered presentation-quality images and turntable videos for client approvals and marketing

    - Iterated rapidly on designs based on art director and client feedback, meeting collectible figurine manufacturing specs

  • Senior Industrial CAD Designer at Productive Design Services
    Windsor, CA
    September 2015 - June 2023

    - Designed and modeled complex 3D automotive components to exacting tolerances, ensuring precision, functionality and manufacturing feasibility

    - Collaborated with engineers and designers to develop 3D CAD and 2D technical drawings, iterating to reduce production errors

    - Incorporated feedback from engineers and fellow designers into product designs to meet clients’ specifications. Identified structural issues and proposed solutions.

    - Provided CAD support for Ford, GM, Chrysler, and Honda — experience with production-grade precision and client deliverables

    - Authored technical documentation and project guidelines, improving team workflow efficiency

    - Trained and mentored junior designers in CAD best practices and software onboarding