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HOUND

Finally finished my latest project, Hound! The concept art is by the very talented Chengfang Luo, please check out their work! https://www.artstation.com/artwork/NGmgzN

The dog companion and the gun were created using a subD workflow in Maya, whereas the main character was sculpted in ZBrush.
I also learned and used Topogun for the first time when retopologizing the main character. It was such a smooth and user friendly experience, honestly not sure if I'll ever go back to Quad Draw :P
The lowpoly was baked using Marmoset Toolbag, textured in Substance Painter, rigged in Maya and finally rendered in Unreal Engine 5.
Rigging was definitely a learning process, and I'm sure there are areas where I can improve the skin weights, but all in all, I think it got the job done. As for the surrounding environment, the assets were downloaded from the FAB library and PolyHaven for free.

Black Cartoon Outline:
Because I intended to create multiple poses including blendshapes for facial expressions, I didn't want to use the "transform local Z + reverse normals" method to create the outline. Instead, a simple overlay material was created in UE5 which is outlined in the images. This let me freely pose, check and tweak the character positions without the headache of exporting a new inverted mesh.

Thanks for coming by and checking out my work!

Render Passes

Render Passes

Face Render Passes

Face Render Passes

Hound Render Passes

Hound Render Passes

Gun Render Passes

Gun Render Passes

Polycount and UV Groups

Polycount and UV Groups

Hound polycount and wireframe

Hound polycount and wireframe

Revolver polycount and wireframe

Revolver polycount and wireframe

ZBrush sculpt

ZBrush sculpt

Polypaint

Polypaint

Polypaint face

Polypaint face

Highpoly in subD with floaters

Highpoly in subD with floaters

Highpoly in subD with floaters

Highpoly in subD with floaters

Floaters!

Floaters!

Very simple UE5 setup for garage door shot

Very simple UE5 setup for garage door shot

Black cartoon outline material

Black cartoon outline material